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Jeff Meyer
Jeff Meyer
3D Graphic Artist
St. Louis, United States

Summary

I combined my love for computers and art to begin my journey as a 3D Artist in 2006. Since then, I have had the opportunity to develop products, work on video games, television shows, develop environments for flight simulation, build auditoriums, and create tradeshow spaces. Through all that, I met some pretty cool people along the way.

Skills

3D ModelingGraphic DesignVideo Editing

Software proficiency

3ds Max
3ds Max
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Substance B2M
Substance B2M
Premiere
Premiere
Photoshop
Photoshop
Illustrator
Illustrator

Experience

  • 3D Graphic Artist at SSE - Systems Service Enterprises (Boeing)
    St. Louis, MO, United States of America
    October 2019 - Present

    • Rendered 3D assets in Unreal Engine and 3Ds Max for Boeing courseware

    • Authored workflows and processes as project lead on Boeing Programs

    • Developed training videos and presentations for 3D artists

    • Created buildings and vehicles for simulation programs

    • Authored scripts in 3Ds Max and Unreal Engine to improve efficiency / solve problems

  • 3D Graphic Artist at Freelance
    St. Louis, MO, United States of America
    February 2019 - October 2019

    • Created 3D animations, product designs, and motion graphics for a variety of clients

  • 3D Graphic Design Team Lead at Paragon 360
    Springfield, MO, United States of America
    September 2017 - February 2019

    • Managed a team of 3D artists to develop Arch-Viz environments of auditorium renovations using 3Ds Max, Substance Designer, and Photoshop for use in real-time Unreal Engine Virtual Reality

    • Responsible for creating workflows and process for the team

    • Developed Unreal Engine scripts to automate tasks and improve efficiencies

  • Senior 3D Environment Artist at Flight Safety International
    St. Louis, MO, United States of America
    April 2014 - April 2017

    • Developed 3D airports as Project Lead with 3Ds Max, Presagis Creator, and ArcGIS used in flight simulation training for commercial projects.

    • Authored training documentation and developed workflows for the modeling department

    • Provided one-on-one training for junior artists

  • Owner / Director of Design at Shin Studios LLC
    St. Charles, MO, United States of America
    July 2009 - April 2014

    • Responsible for client presentations, sales contracts, and marketing as owner

    • Developed new leads, built contact lists, and developed sales funnels

    • Hired and managed a team of 3D artists and graphic designers to produce television shows, video games, and product visualizations

  • Product Designer at Tera Enterprises
    Chesterfield, MO, United States of America
    January 2008 - July 2009

    • Created 3D renders of promotional products for sales presentations. Clients included brands such as Anheuser Busch, Stella Artois, and Johnny Walker. Worked extensively with 3D Studio Max, V-Ray, Mental Ray, Photoshop, and Illustrator.