I combined my love for computers and art to begin my journey as a 3D Artist in 2006. Since then, I have had the opportunity to develop products, work on video games, television shows, develop environments for flight simulation, build auditoriums, and create tradeshow spaces. Through all that, I met some pretty cool people along the way.
• Rendered 3D assets in Unreal Engine and 3Ds Max for Boeing courseware
• Authored workflows and processes as project lead on Boeing Programs
• Developed training videos and presentations for 3D artists
• Created buildings and vehicles for simulation programs
• Authored scripts in 3Ds Max and Unreal Engine to improve efficiency / solve problems
• Created 3D animations, product designs, and motion graphics for a variety of clients
• Managed a team of 3D artists to develop Arch-Viz environments of auditorium renovations using 3Ds Max, Substance Designer, and Photoshop for use in real-time Unreal Engine Virtual Reality
• Responsible for creating workflows and process for the team
• Developed Unreal Engine scripts to automate tasks and improve efficiencies
• Developed 3D airports as Project Lead with 3Ds Max, Presagis Creator, and ArcGIS used in flight simulation training for commercial projects.
• Authored training documentation and developed workflows for the modeling department
• Provided one-on-one training for junior artists
• Responsible for client presentations, sales contracts, and marketing as owner
• Developed new leads, built contact lists, and developed sales funnels
• Hired and managed a team of 3D artists and graphic designers to produce television shows, video games, and product visualizations
• Created 3D renders of promotional products for sales presentations. Clients included brands such as Anheuser Busch, Stella Artois, and Johnny Walker. Worked extensively with 3D Studio Max, V-Ray, Mental Ray, Photoshop, and Illustrator.